Zombie Tower Survivor Demo
Zombie Tower Survivor is a top-down, tower-defense game with survival elements set during a zombie apocalypse.
Customize a magic tower with various talents and upgrades to fend off the undead. As the zombie waves grow stronger, refine your defensive strategies and adapt to the increasing challenges.
Test your strategy to keep your tower alive!
Join on Discord – we'd love to hear your feedback and chat with you about the game!
This is a demo version, feel free to share your feedback in the comments section so we could improve the game.
- Choose from various tower types and abilities, with more on the way
- Unlock upgrades, talents, buffs, auras, and effects to create your tower defense strategy
- Face and defeat powerful zombies
- Experience unique builds every time you play
Particles Not Displaying in Chrome?
If you're experiencing issues with particles not displaying while playing a game on itch.io in Google Chrome, try the following steps:
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chrome://flags/
in the address bar. - In the search bar, type "ANGLE".
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- From the dropdown menu, select OpenGL.
- Restart your browser for the changes to take effect.
This should help resolve the particle rendering issue. If problems persist, consider using a different browser or downloading a non-browser version of the game if available.
Credits
- Game Art by ValeryArty
- UI/UX Design byYourii Palamar
- Background Music:
- Battle Theme A by cynicmusic licensed CC0
- Speed of Light by OctoSound
Updated | 13 days ago |
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (13 total ratings) |
Author | Alex Sloth |
Genre | Survival |
Made with | Godot |
Tags | autobattler, Bullet Hell, Deck Building, Idle, Incremental, Real time strategy, Roguelite, Top down shooter, Tower Defense, Zombies |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Links | Steam |
Download
Development log
- Game Update - Version 0.2.5.025 days ago
- Game Update - Version 0.2.4.033 days ago
- Game Update - Version 0.2.3.043 days ago
- Game Update - Version 0.2.2.047 days ago
- Game Update - Version 0.2.1.248 days ago
- Game Update - Version 0.2.1.149 days ago
- Game Update - Version 0.2.1.050 days ago
Comments
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Very cool! Spent about 1.5 hours to beat challenge 1 difficulty but it was worth it. Some buffs are confusing, didn't understand effects. It is satisfying to see numbers growing
Thank you for the feedback! I’m glad you enjoyed the game. Some parts can be a bit confusing, and I’m working on that. I plan to add a tutorial to help new players get familiar with the mechanics.
If you have any questions, feel free to ask here or in the Discord general channel. Your feedback really helps me see where the game needs improvements!
I totally don't get "Arcane and Fury", can you explain to me how they works?
I’ll try to explain using the example of Fury Charge.
Fury Charge is a positive effect that temporarily increases tower stats.1 Fury Charge gives:
Max Stacks 999
Duration 6 seconds.
Example: If we have a 10% critical hit chance and two "Common Critical Strike Fury" upgrades (50% chance to gain 1 Fury Charge on a crit), about 1 out of every 10 attacks will crit, and during that crit, there’s a 50% chance to gain 1 Fury Charge.
If we upgrade, for example, 10 "Common Critical Strike Fury" upgrades, that would be a 250% chance to gain 1 charge. This means that on a critical hit, we will gain 2 to 3 Fury Charges.
Gets nan health from the shop and lost
Try finding it when you level up the shop since you get free rerolls. You can also use paid rerolls as the price changes to 50 gold with every shop update, it's a good price and good strategy.
No man, its a bug. Traded max health for money and get 0 max health I think (from rnd free buy). And then, when % is calculating - dividing by zero gives nan in hp bar ui (NaN). (I buy rnd for free, then close shop and health become "nan", then loose)
Game is pretty nice btw. But lack of different weapons and strategies, At the atart at least, im only run 2 times.
I see what you mean, I'll fix the bug, thanks for noticing!
This is just the early demo, so more abilities and strategies will be included in future versions.
I beat it... it was really difficult on base mode
Well done! Was it a painful or enjoyable challenge? And what tower and ability did you use to beat the first level?
I was sure to had answered.
I used "enlighted" with fireball.
after done that, what should I do to unlock more things?
This is just the early demo version that doesn't include all the content, unfortunately. I need to fix the bugs first and then I will work on adding more content, like tower's global upgrade system and more abilities, talents, enemies, difficulty levels, etc.
I will be posting the updates here in devlogs so you can follow the page if you want to.
Trick: You can see the icons in the chest if you click but do not release the mouse button on the icon.
Bug: I think blocked things reappear in the choice selection?
Strategy: Upgrading the choices in the shop is the best investment you can make it gives you a choice instantly, increases the number of choices in the shop and you can get higher quality items in the chest.
Regarding the trick, you are the only one who noticed and I had no idea myself until I checked. I will fix it.
As for the bug, block of the upgrades works only for each 30 rerolls, for now. After the 30 rerolls, the upgrade returns to the pool.
I'm glad that you've picked up on the shop level up. Some of the players take the bait to spend gold on the choices instead of shop level up. I think I'll need to make an improvement to encourage players to actually level up.
beat it with a fireball, choosing the talent that gives regular bastion charges is a must have I figured out too late after five failed attempts
Thanks for sharing! It's funny that my friends who played never pick this talent 🙃
this is cool
Thanks, I hope you had fun playing the game.