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Very cool! Spent about 1.5 hours to beat challenge 1 difficulty but it was worth it. Some buffs are confusing, didn't understand effects. It is satisfying to see numbers growing

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Thank you for the feedback! I’m glad you enjoyed the game. Some parts can be a bit confusing, and I’m working on that. I plan to add a tutorial to help new players get familiar with the mechanics.

If you have any questions, feel free to ask here or in the Discord general channel. Your feedback really helps me see where the game needs improvements!

I totally don't get "Arcane and Fury", can you explain to me how they works?

I’ll try to explain using the example of Fury Charge.

Fury Charge is a positive effect that temporarily increases tower stats.

1 Fury Charge gives:
  • +2% attack speed
  • +4% damage

Max Stacks 999

Duration 6 seconds.

Example: If we have a 10% critical hit chance and two "Common Critical Strike Fury" upgrades (50% chance to gain 1 Fury Charge on a crit), about 1 out of every 10 attacks will crit, and during that crit, there’s a 50% chance to gain 1 Fury Charge.

If we upgrade, for example, 10 "Common Critical Strike Fury" upgrades, that would be a 250% chance to gain 1 charge. This means that on a critical hit, we will gain 2 to 3 Fury Charges.

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Gets nan health from the shop and lost

Try finding it when you level up the shop since you get free rerolls. You can also use paid rerolls as the price changes to 50 gold with every shop update, it's a good price and good strategy.

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No man, its a bug. Traded max health for money and get 0 max health I think (from rnd free buy). And then, when % is calculating - dividing by zero gives nan in hp bar ui (NaN).  (I buy rnd for free, then close shop and health become "nan", then loose)

Game is pretty nice btw. But lack of different weapons and strategies, At the atart at least, im only run 2 times.

I see what you mean, I'll fix the bug, thanks for noticing!

This is just the early demo, so more abilities and strategies will be included in future versions.

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I beat it... it was really difficult on base mode

Well done! Was it a painful or enjoyable challenge? And what tower and ability did you use to beat the first level?

I was sure to had answered.
I used "enlighted" with fireball.
after done that, what should I do to unlock more things?

This is just the early demo version that doesn't include all the content, unfortunately.  I need to fix the bugs  first and then I will work on adding more content, like tower's global upgrade system and more abilities, talents, enemies, difficulty levels, etc. 

I will be posting the updates here in devlogs so you can follow the page if you want to.

Trick: You can see the icons in the chest if you click but do not release the mouse button on the icon. 

Bug: I think blocked things reappear in the choice selection?

Strategy: Upgrading the choices in the shop is the best investment you can make it gives you a choice instantly, increases the number of choices in the shop and you can get higher quality items in the chest.

Regarding the trick, you are the only one who noticed and I had no idea myself until I checked. I will fix it.

As for the bug, block of the upgrades works only for each 30 rerolls, for now. After the 30 rerolls, the upgrade returns to the pool.

I'm glad that you've picked up on the shop level up. Some of the players take the bait to spend gold on the choices instead of shop level up. I think I'll need to make an improvement to encourage players to actually level up.

beat it with a fireball, choosing the talent that gives regular bastion charges is a must have I figured out too late after five failed attempts

Thanks for sharing! It's funny that my friends who played never pick this talent 🙃

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this is cool

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Thanks, I hope you had fun playing the game.